Components
Browse the catalog, then open a single primitive for preview and install.
Actions
- Crystal Buttoncrystal-button
A six-point crystal action, horizontal with text or vertical with an icon.
- Buttonbutton
Primary, secondary, and danger actions with shared Steez button styling.
- Copy Buttoncopy-button
Clipboard action with built-in copied state and icon feedback.
- FUI Button Tilefui-button-tile
Square HUD tile button with icon, label, and corner chevron.
- Overlay Buttonoverlay-button
Compact floating control button for viewer tools and absolute-positioned UI.
Forms
- Icon Stack Selecticon-stack-select
Select an option while keeping its associated icons visible in the closed trigger.
- Cyberpunk Inputcyberpunk-input
Monospace text input with label, helper copy, and optional leading icon.
- Cyberpunk Selectcyberpunk-select
Select field with shared Steez framing and arrow treatment.
- Cyberpunk Textareacyberpunk-textarea
Shared multiline input for prompts, notes, and longer authored content.
- Cyberpunk Checkboxcyberpunk-checkbox
Checkbox primitive with label and Steez form spacing.
- Cyberpunk Radiocyberpunk-radio
Radio and radio-group primitives for exclusive choices.
- Cyberpunk Slidercyberpunk-slider
Native range with value display and an optional square-to-diamond thumb.
Surfaces
- Quartz Crystalquartz-crystal
A floating quartz with nine animated facets, local layout, and optional parallax.
- Boiling Linesboiling-lines
Hand-drawn motion for artwork, SVG lines, and decorative borders.
- Avatar Stageavatar-stage
Framed avatar viewport with a stable shell, viewport width, and bottom divider.
- Kinetic Glyphkinetic-glyph
Nested contour animation for a letter, number, or icon with a soft displacement ripple.
- Character Afterimagecharacter-afterimage
Rainbow holographic silhouettes with an optional one-time entrance trail for character art.
- Themed Cardthemed-card
Base content container with optional title and featured emphasis.
- Cyberpunk Tilecyberpunk-tile
Cut-corner tile with dual-layer border (top-right + bottom-left clips).
- Accordion Feature Cardaccordion-feature-card
Expandable feature card with media panel, vertical title, and collapsible body.
- Corner Bracket Cardcorner-bracket-card
Bracketed feature surface with accent corners for standout content.
- Dotted Halo Carddotted-halo-card
Flat card with an outer dotted field that sits beyond the main border.
- Hexagon Gridhexagon-grid
Animated hex field backdrop for avatars, launch surfaces, and atmospheric panels.
- Quick Info Cardquick-info-card
Compact multi-stat summary surface with an optional storage meter.
- Widget Cardwidget-card
Dashboard widget shell with grid-size presets, header slot, and overlay support.
- Stat Cardstat-card
Small numeric stat block with optional tone and subvalue.
Filters
Layout
- Segmented Controlsegmented-control
Compact tab-like control for mode switches and view filters.
- Tabbed Paneltabbed-panel
Simple tabbed container for grouped content and install flows.
- Page Headerpage-header
Neutral page header with title, brand slot, and optional controls.
- Page Templatepage-template
Page wrapper that composes the header, subtabs, and content area.
- Notched Viewport Framenotched-viewport-frame
Bitkraft-style notched outline shell for viewport framing and overlay chrome.
- Radial Menu Overlayradial-menu-overlay
Full-screen radial navigation surface built around the notched viewport shell.
- Theme Toggletheme-toggle
Shared light and dark mode switch with document-level persistence.
- Marquee Stripmarquee-strip
Continuous horizontal marquee for providers, extensions, or launch lanes.
- Sectionsection
Simple content section with optional monospace title treatment.
- Section Headersection-header
Framed header row for settings and control panels with optional actions.
- Stroked Textstroked-text
Outlined accent text with optional stroke-to-fill blink on mount.
- Runtime Orbit Diagramruntime-orbit-diagram
Animated path diagram for workspace systems, flows, and runtime maps.
Feedback
- ASCII Ripple Textascii-ripple-text
Hover-driven glitch ripple that scrambles characters outward from the cursor position.
- Blink Textblink-text
Minimal blink treatment for hover or mount-triggered attention cues.
- Kinetic Swipe Textkinetic-swipe-text
Bold display type that snaps through a quick horizontal or vertical split.
- Kinetic Text Rampkinetic-text-ramp
Oversized type scrolls across a receding perspective plane with a hard shadow edge.
- Kinetic Text Ringkinetic-text-ring
A looping, curved type ring built with SVG and CSS motion.
- Kinetic Text Globekinetic-text-globe
Bold display type wraps around a high contrast sphere that rotates in place.
- Kinetic Text Volumekinetic-text-volume
Repeated type ripples across the three faces of a perspective text volume.
- Loading Progress Barloading-progress-bar
Segmented loading bar for build, deploy, and initialization progress.
- Loading Screenloading-screen
Fullscreen or contained loading shell with progress, cross field, and optional branding slots.
- Loading Overlay Crystallineloading-overlay-crystalline
Compact centered loading card for viewers, canvases, and media shells.
- Status Messagestatus-message
Inline success, info, and error status surface with shared icon treatment.
- Error Messageerror-message
Inline, card, and full-screen error surfaces with optional actions.
- Heartbeat Pulseheartbeat-pulse
Orb and line heartbeat indicators for wake-up loops, sync state, and background activity.
- Pixel Tooltippixel-tooltip
Compact hover tooltip with crisp monospace styling for short contextual hints.